You know Age of Empires. You know its bugs. You know the fun playing it.
epic picture here
We are rewriting its engine in C++14 from scratch (GPLv3+). Including "modern" technologies like OpenGL and GLSL, we aim to create an exact clone (for now), using the original media files. This allows people using GNU/Linux to play the game natively, minus features, plus additional epic bugs (or was it vice versa?).